Programming for All? Tools and Accessibility: A Case Study
DOI:
https://doi.org/10.4067/S0718-73782018000100213Keywords:
Computer programming, Civic education, Inclusive educationAbstract
Online programming environments with blocks have introduced programming in multiple educational contexts. However, in order to guarantee students, the right of access to these novel contents on an equal footing, it is important to identify the adequacy of these virtual spaces to web accessibility guidelines. Based on this issue, a case study was carried out to evaluate the online Scratch platform according to web 2.0 accessibility guidelines. The results showed that the web for projects creation is not accessible to multiple groups of people. From this, it is noticed the importance of having technologies that allow learning to program from a non-exclusive and complex approach, recognizing the barriers presented by the tools in the design process of educational programs, trajectories of teacher training and in the development of policies related to these issue.
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